Work

Work

Product launches, digital campaigns, social productions, live events, communities, custom studios, and go-to-market systems—three decades turning complex technology into market traction.

Each record shows what the organization needed, the role I played, the tools and systems involved, and the outcome.

Supporting project collection

Virtual Production & XR Projects

Wacom Cintiq market entry, NVIDIA Omniverse community building, OpenXR developer events, immersive studios, and real-time media systems.

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Put the evidence to work

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